Thursday, 6 October 2016

Alchemy software

Alchemy drawing software

I would like to present you a software with a nice concept in it. It is called Alchemy.

It is an open source software you can use as a base for your drawings or as a tool to find inspirations. With the tools, you can create random shapes until you get to see something interesting appear. By using your imagination, your brain will begin to automatically create existing things from the shape. It is what we call Pareidolia, like when we see shapes when looking at the clouds.

You begin your drawing with abstraction, but it can soon give you an interesting design. It is great for warm-up and brainstorming. Then, if you master the tools, you can also draw figurative elements. If it doesn't give any satisfying result, it is as simple as restarting from scratch and create shapes again.
Alchemy software interface
 Here is what it can looks like:



You can have more information and download it here: http://al.chemy.org/

Saturday, 30 July 2016

Rogue Illustration completed!

Finished!
Not that satisfied, but still my first. I'm trying to learn different digital techniques on painting characters with a nice rendering. on this illustration, I like the hairs and the costume. I think the background look good too. I really don't like her face that much. I think I will have to practice painting portraits. I have this tendency to sculpt the face too much, which give this too realistic feel.



Monday, 11 July 2016

Life drawing at Dr.Sketchy

Here are some Life drawings I made during Dr.Sketchy model sessions!

http://drsketchymontreal.blogspot.ca/



First Dr. Sketchy session with a man as model? He posed as a lumberjack.


I tried watercolor during this life drawing session. It was great to try and explore. I used the sakura koi watercolors kit. I like it, but it doesn't blend that much, giving more of a markers effect. The clothes and accessories were colorful and fun to draw. 



Wednesday, 17 February 2016

Coin Illustration

Trying to find fast method to draw clean digital illustrations
I follow this tutorial:

Wednesday, 8 October 2014

After Effect - Flamingo walk animation

Practice making animatinos in After Effect:)




Friday, 3 October 2014

After Effect - How to animate a path

How to make an animated path.

Tutorial: http://allbetsareoff.com/2008/12/shape-layer-tip-3-trim-paths-2/

my trim path properties:

start: 100% (not animated)

end: animated from 0% to 100%



This path was done with curve lines. I had a problem with straight lines. When arriving at the end of the path, the dots were moving to along the path. To counter the problem, I converted the last point to a curve point.

Thursday, 2 October 2014

After Effect - make an animated button

how to animate a button.

mainly by animating the path.
I tried to the path of the button's sides and the position of the button's top, but they end up not being well aligned when animated. I animated the button's top path like in the tutorial, instead of the position.

Tutorial: http://www.cgmotionbox.com/2013/10/effects-tutorial-push-button-animation/


After Effect - create a circle burst

Another repeater and an introduction to expressions.

Tutorial: http://vimeo.com/78179448


Wednesday, 1 October 2014

After Effect repeater

Finally attemping to learn After Effect seriously.

I did this exercise with this amazing tutorial: 
http://lesterbanks.com/2013/12/after-effects-inside-the-shape-layer-repeater/

It was very helpful for me to understand how the layers works in After Effect.



Thursday, 28 August 2014

Integrate a playable character in Unity

Finally learning about Unity.

Here is how to set a character in Unity.

1.Export an .fbx of the character from 3ds max.

2. Import in Unity by dragging the .fbx file into the project pane.

3. select the .fbx file in the project pane and go to the rig tab. select Humanoid for the animation type. click configure. the bones need to be all green. Otherwhise, you need to assign them. press done button.

4. Found a prefab file to use with all the necessary script (you can use the third person controller prefab)

in my case, I already had a prefab, but I needed to replace the old character mesh by the new one.


In the hierarchy, the player node is my prefab and also the playable character.



In the project pane, I have my new mesh called glimpse_SK. I need to drag it in the scene and positione it at the same place than the old character. A new node called glimpse_SK will appear in the hierarchy.



In the hierarchy, Girl is the old mesh. delete it and drag the new glimpse_SK node to it place.



then, I change the animator option of the prefab player and chose glimpse_SK.



By selecting your character node, you can change the animation controller.


Tuesday, 26 August 2014

jump reference









Wednesday, 20 August 2014

Extrude from a spline

Create a spline with the ep cuve button

right mouse click to edit the vertex


create a shape. A cylinder in this case.
select the polygon to extend and the spline and press the extrude button

after the extrusion, it will look like this:

Go to the right panel of the shape or spline. Add divisions.

Mini Van modelling - wip part 2












Material in Maya

To apply a material
In the hypershade window, middle mouse click on material and drag to object
or
left mouse click on object, asign new or existing material

Sunday, 17 August 2014

Render wireframe in Maya

Here is a nice tutorial about how to render the wireframe in Maya:

http://nealbuerger.com/2013/06/maya-2014-wireframe-rendering-using-mental-ray/

The shading groups are accessible in the hypershade window.

Monday, 11 August 2014

Unwrapping and in Maya

Unwrapping
Window -UV Texture Editor


automatic uv projection


edit unwrap
right click on object and select UV

save uv


Here is an amazing software I found to unwrap insteand of unwraping in Maya. It also work for 3ds max, but you need to install a 3ds max plugin for the obj's import and export.
http://www.pullin-shapes.co.uk/page8.htm




Saturday, 2 August 2014

cartoony house

house made in Maya. My first modelling in Maya, because I feel the need to learn the software.


How to deform objects in Maya

You can use the lattice tool to deform object in Maya.

1.Select the object to deform

2. Activate the animation menus

3.Open the Create Deformers menu
   click on Lattice

4. In the right panel, have the attribute editor opened.
    You can adjust the latice divisions

5. Hold right button mouse add select Latitce point

6. Now you can edit the points and move them as needed to remake the shape.

7. When you are satisfied with the result, go to edit- Delete All by Type- History
     The latice shape will be cleared


Tuesday, 29 July 2014

Maya tips and shortcuts

Reposition pivot point


Press Insert on the keyboard.

hold V and move the pivot to activate snapping

Press Insert to exit edit pivot mode.

snap the object from it pivot point to a grid line
X + move with move tool

Smooth preview
number 3 on keyboard

Normal preview
number 1 on keyboard

object view
select an object and press F

extrude in one axis
click on extrude
press W to make the axis appear

Access a window stuck in another screen
With the window we want activated, press alt+ spacebar
press the down arrow button two times
press enter
move with the arrows in the right direction until you can access the window

access edit menus
spacebar
shift+right click
W+left click

center pivot
spacebar-modify-center pivot

combine two separate objects
select the multiple objects to combine with shift
mesh menu- combine

Monday, 28 July 2014

cartoony house modelling

I decided to wait a bit before modelling my mini-van. I don't know much about Maya tools, so before going into modelling for real, I will follow this little tutorial going through Maya tools.


Actually, this tutorial seems to have quite a nice batch of tutorial for beginners.

My reference pictures:

The house base shape

Here is a preview of the house with most of it parts. I still need to add some details. I want to add a chimney and I still have the roof tiles to make.

 With the roof details.

Done with the modelling. I really want to deform the house like in the tutorial, but it does not show how to. I will need to look elsewhere to learn how to do it.

Maybe I can use this tutorial to deforme the house:

I used the lattice tutorial and successfully deform the house by applying two lattices. One for the roof and another for the house and chimney. I also re-scaled the sides of the gabbles for a better style consistency.


Now, it is time to add colors with simple shaders.

I don't know about the shaders. It kinda looks bleh...
I will add the lights and make a render to see if it gets better.
It will be easier to adjust the colors too. I haven't add specular and all too, so it is basically plain shaders.

Final Result! I am very satisfied with this exercise. I had quite a hard time controlling the light and the shadows. They often looked out of place, but I think that with do.

Welcome to my personal blog. You can see my work by surfing in the portfolio section.