Thursday 28 August 2014

Integrate a playable character in Unity

Finally learning about Unity.

Here is how to set a character in Unity.

1.Export an .fbx of the character from 3ds max.

2. Import in Unity by dragging the .fbx file into the project pane.

3. select the .fbx file in the project pane and go to the rig tab. select Humanoid for the animation type. click configure. the bones need to be all green. Otherwhise, you need to assign them. press done button.

4. Found a prefab file to use with all the necessary script (you can use the third person controller prefab)

in my case, I already had a prefab, but I needed to replace the old character mesh by the new one.


In the hierarchy, the player node is my prefab and also the playable character.



In the project pane, I have my new mesh called glimpse_SK. I need to drag it in the scene and positione it at the same place than the old character. A new node called glimpse_SK will appear in the hierarchy.



In the hierarchy, Girl is the old mesh. delete it and drag the new glimpse_SK node to it place.



then, I change the animator option of the prefab player and chose glimpse_SK.



By selecting your character node, you can change the animation controller.


Tuesday 26 August 2014

jump reference









Wednesday 20 August 2014

Extrude from a spline

Create a spline with the ep cuve button

right mouse click to edit the vertex


create a shape. A cylinder in this case.
select the polygon to extend and the spline and press the extrude button

after the extrusion, it will look like this:

Go to the right panel of the shape or spline. Add divisions.

Mini Van modelling - wip part 2












Material in Maya

To apply a material
In the hypershade window, middle mouse click on material and drag to object
or
left mouse click on object, asign new or existing material

Sunday 17 August 2014

Render wireframe in Maya

Here is a nice tutorial about how to render the wireframe in Maya:

http://nealbuerger.com/2013/06/maya-2014-wireframe-rendering-using-mental-ray/

The shading groups are accessible in the hypershade window.

Monday 11 August 2014

Unwrapping and in Maya

Unwrapping
Window -UV Texture Editor


automatic uv projection


edit unwrap
right click on object and select UV

save uv


Here is an amazing software I found to unwrap insteand of unwraping in Maya. It also work for 3ds max, but you need to install a 3ds max plugin for the obj's import and export.
http://www.pullin-shapes.co.uk/page8.htm




Saturday 2 August 2014

cartoony house

house made in Maya. My first modelling in Maya, because I feel the need to learn the software.


How to deform objects in Maya

You can use the lattice tool to deform object in Maya.

1.Select the object to deform

2. Activate the animation menus

3.Open the Create Deformers menu
   click on Lattice

4. In the right panel, have the attribute editor opened.
    You can adjust the latice divisions

5. Hold right button mouse add select Latitce point

6. Now you can edit the points and move them as needed to remake the shape.

7. When you are satisfied with the result, go to edit- Delete All by Type- History
     The latice shape will be cleared


Welcome to my personal blog. You can see my work by surfing in the portfolio section.